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Maya Rendering & Compositing Techniques with Christophe Desse | 1.78Gbġ. Finally we will bring it all together in Photoshop using our layers to composite and adjust our image before looking at some final techniques to complete our 3D Illustration.Īdvanced | 4h 54m | Released on | 1.88 GB | Project Files 272 MB | Required Software: Maya 2011, Photoshop CS5
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We will then look at how to pose our characters, setup shaders to replicate advanced effects such as refraction and sub-surface scattering, before setting up render passes and layers for compositing. Then using Ambient Occlusion bakes as starting points for our textures we will look at a efficient and repeatable texturing process.
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Then we will look at how to efficiently UV map, looking at techniques to quickly produce distortion free UVs. Over the course of these videos we will learn how to efficiently model by only modeling what we need and how to reuse basic base meshes as starting points. In this course, we’ll learn how to create a 3D illustration for use on a magazine cover. Genre: eLearning | Level: Advanced | Language: English The lesson also covers the basics of flame construction, and explains how to use the Maya presets to build effects quickly and efficiently.ĭigital-Tutors – Creative Development: 3D for Illustration in Maya and Photoshop with Pat ImrieĤh 54m | Video: VP6 (.flv) 1280*720 15fps | Audio: MP3 96KBps 1ch | 1.98GB He teaches you how to use, and maintain control of fields with fluid containers.
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In the third DVD of this series on Maya Fluid Effects, effects animator David Schoneveld reveals the numerous methods he uses to create and control fluid explosions, covering dynamic, non-dynamic and texture-based effects. The lesson culminates by teaching you how to create particles driven by fluid dynamics that can interact with an object or character. This multi-faceted lesson takes you through the beginning and inter- mediate techniques of the Ocean Shader before revealing how you can create object-avoiding particles without scripting. In the second DVD in this series on Maya Fluid Effects, effects animator David Schoneveld imparts a detailed view of the various methods and advanced features of particle and rigid body control through fluid dynamics. The lesson also details the basics of ponds, emphasizing an understanding of the fluid shader and texture controls. David details the fluid menu, emitter and container attributes, as well as shading and texturing, while conveying an understanding of the dynamic attributes of fluid dynamics and their uses in production. In the first lecture of this series, effects animator David Schoneveld introduces you to the rules of fluid production, showing how Maya Fluid Effects can be used for everything from smoke, dust and explosions, to underwater plane crashes and more. Fluid dynamics are rapidly becoming a powerful alternative to particle effects.